triadafollow.blogg.se

Siralim ultimate bestiary
Siralim ultimate bestiary




You can always delve as far as you can without instability, then go back and farm easier levels with high instability, but it's probably gonna be slower than if you have a build that can handle high instability on the deepest levels you can reach.Īlso, I think Piety is affected by instability as well, so if you delve with high, you're probably getting more than if not.

siralim ultimate bestiary

Is it better to do one versus the other depending on what my current goals are? Which goals benefit from one or the other? staying at a particular depth to keep a higher instability. I understand how instability works, I'm asking what are the benefits of lowering instability to run a higher depth vs. How do you know hidden properties? Also, there's a nix that autoattacks 3x on ally death so I am about to go hogwild with the unicorn. Not because they're dangerous, just because they're so incredibly annoying. Yeah 80+% chance to dodge and auto scorned/silence are like, literally the only traits I reroll for. Time to test this out.Įdit2: Goddamnit game, stop giving me 80%+ chance to dodge in hidden properties, I am rerolling those modifiers for a reason.īroken Cog fucked around with this message at 10:47 on Mar 21, 2021 Leaning towards the unicorn, since I get the feeling the mite is just gonna stat cap me right away.Įdit: and since I only need one of them to get to the front of the timeline because of hubhub, and the dead creatures attack 5+ times = 5 resurrects, I'd say the odds are pretty high.

siralim ultimate bestiary

That could work, I am considering throwing in either the mite that gives every creature a chance to immediately resurrect upon dying based on number of already dead cretures, or the unicorn that resurrects on attack (since with Purgatorian, dead creatures attack every other turn). You would probably chain through all of your creatures until they got the res cap if you're using hubbub.

siralim ultimate bestiary

the phoenix trait that gives resurrected creatures a 50% chance to jump to the to of the timeline. I don't know how targeting works, it might randomly target the main creature? cast a spell on being resurrected with a spell that causes the creature to provoke. I can't think of any trait that does this.






Siralim ultimate bestiary